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Informations, Rules (Must Read, Advance)

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Informations, Rules (Must Read, Advance)

Post by Rex Skywalker on Sat 6 Oct - 23:41

-Guild Types-


Generally, there are Two main types of Guilds ; Legal and Dark

You are allowed to create a Guild when you've reached S rank and have got XXXXXX Jewels to create one.

A Legal Guild is one that has been approved and registered by the Magic Council. Legal Guilds are under recognition by the Magic Council and are all connected to one and another. Guild Masters are members of the Local Guild Master League and they will meet at various meetings to decide the law and others. People who likes saving the world, being good and earning money should this type of guild.

A Dark Guild is one that has not been approved by the Magic Council and is treated as a criminal organization. People who likes illegal stuffs, likes being bad, creating chaos and giving criminal records for the MC should join this type of guild.

The Magic Council

As the main ruling body of the entire Magic world, the Council possesses almost utmost control over it, acting as a leading government of sort. The Council rules all of the legal Guilds scattered throughout Earth Land, overseeing them and keeping them in check, and they are responsible for the events caused by Mages, also possessing the right to punish Mages who break the law and to confiscate Magical artifacts which could potentially cause large-scale damage.


-Guild Ranks-

Guild Master:

A Guild Master is a Mage who is the head of the guild that he or she is affiliated with. Typically, Guild Masters are very powerful, often being the strongest Mage in their guilds. There can only have 1 GM in each guild.

S Rank Mages:

An S Rank Mage is a powerful Mage that is recognized by the Guild Master and is able to undertake S-Class Jobs. The jobs they take are so dangerous that even the simplest mistake can cost them their life. However, the pay for S-Class Jobs is good. The overall strength of S-Class Mages differs from guild to guild. There can only have 5 S ranks mages in a guild, if it's full then try finding another guild with the open spaces. S rank mages are allowed to take all the jobs in the job section.

A Rank Mages:

An A Rank Mage is just as powerful as S Rankers but still not strong enough to undertake the S class jobs, they are allowed to take A rank jobs and jobs ranked below. A Ranked Mages are the second strongest next to S ranks. There can only have 10 A rankers in a guild, if it's full then try finding another guild with the open spaces. IF A rank mages wishes to do Higher Ranked Jobs, they must meet all the requirements on that job and must have at lease a mage at that rank or higher ranked to supervising them.

B Rank Mages:

B Rank mages are way more powerful than C and D but there is a huge difference with S and A. B ranked mages are the middle strongest of all and can only take B ranked jobs or jobs that are weaker. IF B rank mages wishes to do Higher Ranked Jobs, they must meet all the requirements on that job and must have at lease a mage at that rank or higher ranked to supervising them. There can only have 15 B ranked mages in a guild, if it's full then try finding another guild with the open spaces.

C Rank Mages:

C rank mages are mages who are still under training and need more guidance. C Rank mages are only allowed to take C rank jobs and D rank jobs. IF C rank mages wishes to do Higher Ranked Jobs, they must meet the requirements and have a higher rank mages supervising them. There can only have 20 C ranked mages in a guild, if it's full then try finding another guild with the open spaces.

D Rank Mages:

D Rank Mages are simply users of Magic that are able to undertake D rank Jobs. They are the weakest in the guild and have already mastered how to control their magic. D Rank mages are only allowed to take D rank jobs. IF D rank mages wishes to do Higher Ranked Jobs, they must meet all the requirements on the that JOB and have at least a higher ranked mage to supervise them. There can only have 30 D ranked mages in a guild, if it's full then try finding another guild with the open spaces.


IN TOTAL EACH GUILDS CAN ONLY HAVE 1 GM and 80 members ONLY!


-Magic Council Ranks-

The Magic Councilors Ranks:

The Magic Council is composed of ten members at a time, or, nine seats going from 2nd to 10th. The 1st seat is occupied by the Chairman, known also as the leader of the entire Council, who takes the final decisions on every matter.

1st Seat (Chairman)
2nd Seat
3rd Seat
4th Seat
5th Seat
6th Seat
7th Seat
8th Seat
9th Seat
10th Seat


The Magic Council Rune Knights Ranks:

Being basically the government of the Magic world on the Kingdom Fiore, the Council has an armed force at its disposal, which it use to maintain peace and make sure that none breaks the established laws.

A subdivision within the Council, acting as a personal constable of sort, Rune Knights are the Council's army. Their job is to enforce the Council's ideals of justice and to investigate crimes related to the Magic world. They are known to possess several garrisons scattered throughout Fiore, with their numbers being consistent, and have battleships at their disposal for sea transportation

There are 10 Divisions each lead by the High ranking officers.

Division 1
Division 2
Division 3
Division 4
Division 5
Division 6
Division 7
Division 8
Division 9
Division 10

Captain:

Captains are High-ranking Rune Knight officers and can only have 10 Captains in the army. Captains have full control of their Division and is given orders directly from the Magic Council.


Private (Members):

Privates are the lowest Ranking members in the army and are considered in forces or organized properly into each division. They take orders directly from their Captain in his/her division. There can exist only 20 members in each division.

IN TOTAL THERE ARE 10 Captains and 200 members in the RUNE KNIGHT ARMY

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